As stated before, the Chusétl is the dream-self of the character. The character can enter this state through his own dreams and nightmares; through a spell such as Etherealisation; a drug-induced trance or the predations of some creature such as Succubi/Incubi or the Demon Pa'íya [paw ~ EE-yaw]. In all cases the astral projection of the character is represented by his Shadow Self and all interactions while in that state use this Character Stat. No magic can be cast by the Chusétl, and injuries suffered are suffered physically by the Bákte. If the Shadow Self is slain so is the character. Likewise, when an individual dies so does the Chusétl.
In game terms, Shadow Self dice are used just like any other Character Stat, with the restrictions and consequences outlined above. It is used for all challenges undertaken while in the astral state, regardless of the stat normally used for resolving them. As spell casting is not possible, Pedhétl is unlikely to be used, though it could still be drained by negative encounters with certain creatures.
In game terms, Shadow Self dice are used just like any other Character Stat, with the restrictions and consequences outlined above. It is used for all challenges undertaken while in the astral state, regardless of the stat normally used for resolving them. As spell casting is not possible, Pedhétl is unlikely to be used, though it could still be drained by negative encounters with certain creatures.
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