Challenge Tests
Compare
Ratings:
Lower .......................... -1 (min of 2)
Equal ........................... +0
Higher ......................... +1
Double ........................ +2
Triple .......................... +3 (1 AS)
Four Times ................. +4 (2 AS)
Five Times
or More .... +5 (2 AS)
Challenge
Resolution:
1) Each challenge consists of one or more Challenge Rounds (CR).
2) During each CR both sides roll their dice, looking for successes. A success is any roll of equal or less than their rating, with a roll of ‘6’ always indicating failure. Example: a ‘Body 4’ rating succeeds on a roll of 1-4.
3) Both sides discard any dice that failed.
4) If one or both sides have zero dice remaining then consult the Challenge table to determine the result.
5) If both sides have dice left then steps 2 and 3 are repeated until step 4 applies. Each time they do this is referred to as a Challenge Round (CR). Thus a challenge will always consist of a minimum of one round but may consist of many rounds.
Unopposed
Challenges:
Not all
challenges are opposed. Many physical challenges, such as forcing open a door,
are like this. Unopposed Challenges have a Difficulty Rating (DR) that the character
compares his stat against. This is used to modify the challenger’s dice as indicated
above (and under the specific challenge). Only the challenger rolls dice, and
the degree of success is determined. If the challenger is not successful (ie.
an Evenly Matched result is obtained) he may be able to try again, but this
depends upon the specific challenge being attempted. Note also that a failed
attempt may result in consequences.
Determining
Challenge Dice:
1) Each side always has a base two dice and may never have less than two dice, despite all modifiers.
2) Compare the Stat Ratings of each side.
3) Consult the table above, adding or subtracting dice.
4) There may be additional modifiers depending upon the character’s traits and skills, weapons, armour, etc. These are unique to each challenge.
5) Sometimes it is possible to receive Automatic Successes (or ‘AS’ on the above table). Each AS dice is set aside each CR as a success without rolling, unless the challenger has only two dice remaining, in which case it is rolled as an ordinary die.
6) In the case of unopposed challenges, the stat rating of the challenger is compared to the DR of the challenge.
7) If the DR is many times higher than the challenger’s stat rating it may gain AS dice.
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